研究领域 Research Areas
虚拟现实中的交互和感知 Interaction and Perception in Virtual Reality
人机交互界面设计 Design of Human-Computer Interface
人因素 Human Factors
计算机视觉 Computer Vision
Selected Publications
Journals
1.Zhao, J., Li, Z., Shao, M., Gao, B. (2025). Effects of Arm Posture and Speed Estimation Methods on the Performance and User Preference of Virtual Locomotion Using Arm Swing. International Journal of Human–Computer Interaction (IJHCI).
2. Zhao, J., An, R., Xu, R. and Lin, B. (2022). Comparing hand gestures and a gamepad interface for locomotion in virtual environments. International Journal of Human-Computer Studies (IJHCS).
3. Zhao, J. and Allison, R.S. (2021). The role of binocular vision in avoiding virtual obstacles while walking, IEEE Transactions on Visualization and Computer Graphics (TVCG).
4. Zhao, J. and Allison, R.S. (2020). Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments, Virtual Reality (Springer).
Conference Proceedings
1. Gao, B., Zheng, H., Zhao, J., Tu, H., Kim, H. and Duh, H. (2024). Evaluating Plausible Preference of Body-Centric Locomotion using Subjective Matching in Virtual Reality. 2024 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
2. Zhao, J., Shao, M., Wang, Y. and Xu, R. (2023). Real-Time Recognition of In-Place Body Actions and Head Gestures using Only a Head-Mounted Display. 2023 IEEE Virtual Reality and 3D User Interfaces (VR).
3. Zhao, J., Wang, Z. and Wang, Y. (2023). Effects of Different Levels of Self-Representation on Spatial Awareness, Self-Presence and Spatial Presence during Virtual Locomotion. 2023 IEEE International Conference on Systems, Man, and Cybernetics (SMC).
4. Zhao, J., Wang, Z., Peng, Y. and Wang, Y. (2022). Real-Time Generation of Leg Animation for Walking-in-Place Techniques. The 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI).
5. Zhao, J., Allison, R.S., Vinnikov, M. and Jennings, S. (2018). The effects of visual and control latency on piloting a quadcopter using a head-mounted display. 2018 IEEE International Conference on Systems, Man, and Cybernetics (SMC).
6. Zhao, J. and Allison, R.S. (2017). Real-time head gesture recognition on head-mounted displays using cascaded hidden Markov models. 2017 IEEE International Conference on Systems, Man, and Cybernetics (SMC).
7. Zhao, J., Allison, R.S., Vinnikov, M. and Jennings, S. (2017). Estimating the motion-to-photon latency in head mounted displays. 2017 IEEE Virtual Reality (VR).
Patents
1. Bunn, F., Zhao, J. and Papakonstantinou C. (2020). Mobility Assessment Tracking Tool (MATT), US2020/0129109A1.
2. Bunn, F., Bunn, S. and Zhao, J. (2017). Mobility Assessment Tool (MAT), US2017/0035330A1.
审稿人 Reviewers
IEEE VR 2022, 2023, 2024
IEEE ISMAR 2022, 2023, 2024
International Journal of Human-Computer Studies
International Journal of Human-Computer Interaction
Virtual Reality (Springer)
Neurocomputing